Tilt the board, steady the dishes, roll golden treats into the centre bowl, and answer guest requests before the course ends.
Tara, the Feast Captain says: "Steady hands, happy guests!"
Best: 0
First win is designed to come fast: Course 1 is gentle and treats roll in early. No purchases, no ads in your first session, no fake timers. A browser games physics balance game with original art, music and characters.
Tara — Feast Captain
Grin: "Steady hands, happy guests!"
Wobble: "Whoa — easy does it!"
Win: "A feast to remember!"
1. Tilt: drag on the platter, use Left / Right arrows or A / D, move the slider, or hold the tilt buttons.
2. Steady the dishes: dishes slide with the tilt. A dish sliding off an end costs one life. You have three lives per run.
3. Catch treats and guests: roll a golden treat into the dashed centre bowl for points and a growing combo. When a dish glows with a guest request, keep it safe until the request timer ends for +100.
Appetizers (gentle) → Mains (wobble events) → Desserts (gusts) → Grand Feast (fastest, all events). Survive the course clock to clear the course. Daily mode gives everyone the same date-seeded course each day.
Steady hands, happy guests!
Keyboard: Left / Right or A / D to tilt, Space to pause. Sound and music toggles are in Settings. If the art above ever fails to load, the named missing art appears in the notice box at the top — never a silent blank game.
Import validates a checksum and merges additively — a bad code changes nothing. Reset needs two taps to confirm.
Festival Feast Balance (BG-016) — original festive physics balance game. Primary keyword: browser games. Staged only: not deployed, not in git. Host Tara is an original character; no other game's mascot, art, music or code is reused (the Phaser engine library itself is vendored, as in the studio template).