How to play
Tap a guest to read their tells: what they drink, whether they know Pippa the host, whether they wear the party wristband, and whether they know what the party is for.
The gatecrasher's story does not add up in several places at once. Innocent guests may look odd at first glance, but their tells always have a sensible explanation — read the whole line, not just the first word.
Mark innocent guests Safe to clear them. Accuse only when you are sure: a wrong accusation costs one of your two chances and 25 seconds. Ask Pippa for a hint and she vouches for one innocent guest.
Keyboard: arrow keys move, Enter inspects, S marks safe, A accuses, H hints, P pauses.