Lantern Grid DailyONE LANTERN. EVERY ROW, COLUMN, REGION.
Keeper Luma
Light the grid, one lantern at a time. No lantern crowds another.
RookieCAREER RANK
0 winsLIFETIME
0 mistakesTHIS GRID
Play today
The Daily grid is date-seeded, so everyone gets the same grid today. It is solvable by construction: one lantern per row, column and region, none touching, not even diagonally. Tap any square to place or remove a lantern. The first grid is ready the moment you tap Play.
Local top 5
Best scores on this device only. No online leaderboard in this file.
Rules: exactly one lantern in each row, each column and each coloured region. Lanterns may not touch, including diagonally. Conflicts glow red. A full grid with no conflicts wins.
Daily0:000 placed
Big moments here use a shake, a callout and a buzz instead of slow motion: time does not scale in a turn-based puzzle, and this game says so honestly.
Grid lit!
Local top 5
How to play
Tap a square to place a lantern, tap again to remove it. You need one lantern in every row, column and coloured region, and no two lanterns may touch, not even diagonally. Red outlines mark conflicts. Fill the grid with no conflicts to win. Daily grids are date-seeded and identical for everyone today.