Pick your guardian. First wave arrives fast — build, then hold the town through 5 waves.
How to play
Tap a dashed plot to build a barricade (20 coins). Munchkins stop to chew through it while its spikes damage them. Tap a barricade again to upgrade it (30 coins, tougher + sharper).
Kills pay 8 coins, cleared waves pay 25. If a munchkin reaches the gate, the town loses a life. Hold all 5 waves to win. Space sends the next wave; keys 1–6 build or upgrade plots.
THE TOWN HOLDS
★★★
Full game — original game, guardians, haptics, daily lane. No downloads, no login.