Sable the Scout sees the maze. Wisp the Ghost sees the traps. "I see the way. You see the danger. Together, we get out!" — Sable & Wisp
How it works: Guide Ember the lantern sprite to the glowing exit. Sable moves with WASD. Wisp cannot move Ember, but Wisp's arrow keys plant warning flags and — when a trap springs — save Ember in time. Neither player ever sees both secrets.
Controls: WASD = Scout moves Ember. Arrow keys = Ghost warns / saves. M = mute. On touch devices, use the on-screen pads below the maze.
Run complete!
Settings & save
Saves stay on this device. Export copies a code you can paste on another device. Reset asks twice before it erases anything.
Scout moves Ember with WASD (or the Scout pad). Only the Scout panel shows the maze walls.
Ghost watches the Ghost panel, where traps glow red. Ghost plants warning flags with the arrow keys so Scout can steer around them.
Step on a trap and Ghost gets a short save window: press any arrow key to ward it. Miss, and Ember loses a heart.
Reach the glowing exit to clear the level, collect shards, and climb from Rookie to Legend.
Daily Maze uses today's date as its seed, so every player gets the same mazes today.
Tips
Talk out loud: Scout calls the turns, Ghost calls the traps. Silent teams walk into traps.
A flag lasts a few seconds. Re-flag a trap if Scout hesitates before passing it.
In Solo as Ghost, watch the bot Scout's path: it will walk straight onto marked traps unless you save Ember.
Coins sit near the safe route. A short detour for shards is worth it when hearts are full.
Autumn note: in October and November, Ember's lantern glows pumpkin-orange and a seasonal quest appears on the menu. Seasonal cosmetics are earned in their window and kept forever.