Trade routes. Charge docking fees. Out-negotiate the station.
Station Board
Welcome, Captain!
Press Play, then roll the dice. Buy trade routes, charge docking fees, and finish cargo contracts before Round 12 ends.
Captain
Credits
Routes
Worth
Your contracts
Starport Exchange is an original game: its station, captains, routes and contracts are invented for this game. No outside board-game names, art or rules are used. Daily mode uses one shared seed per calendar day; Free Run shuffles fresh every match.
Starport Exchange
You are a new captain at Starport Meridian, a bright ring station where every dock is a business. Roll, buy trade routes, charge rivals docking fees, and complete cargo contracts. Highest net worth after Round 12 wins — or bankrupt a rival and take the station.
Pick your captain (style only — same rules for everyone):
Daily: same seeded board for everyone today. Free Run: fresh shuffle. A full match takes about 10–15 minutes.
Local Top 5
Match Over
Settings
Sound & haptics — use the top-bar toggles. Text size:
Save — your progress lives on this device. Copy the code to move it to another browser.
How to play
1. Roll two dice and travel around the station ring. Passing Home Dock pays 200 credits.
2. Land on an open route and buy it, or pass. Rivals who land on your route pay you a docking fee. Upgrade your own dock to raise its fee.
3. The Grand Bazaar and Cargo Office hand you cargo contracts (for example: own 2 Fuel routes). Finish one for a bonus.
4. At the Broker's Corner or Trade Summit you may buy a rival's cheapest route at a premium — a real negotiation, not a gift.
5. Wormhole Gates and the Slingshot jump you onward. Asteroids, solar flares and salvage change your credits a little, never unfairly.
6. After Round 12 the highest net worth (credits + route values) wins. Bankrupt a rival and they leave the match. Bankrupt yourself and the match ends.