Gablehold
Gablehold is a bright lane entry in tower defense games where you spend gold on Arrow Towers, Stone Cannons and Frost Lanterns, upgrade them to level 3, and stop Twig Runners, Garden Wisps, Pebble Brutes and the Boulder Golem before they reach the cottage. Daily mode serves one date-seeded lane for everyone each day, and Free Run ends in victory at wave 10.
Free · No download · Progress saves on this device.
About this game
Gablehold is a bright lane entry in tower defense games where you spend gold on Arrow Towers, Stone Cannons and Frost Lanterns, upgrade them to level 3, and stop Twig Runners, Garden Wisps, Pebble Brutes and the Boulder Golem before they reach the cottage. Daily mode serves one date-seeded lane for everyone each day, and Free Run ends in victory at wave 10.
How to play
- Tap a tower card, then tap a dashed plot beside the lane to build it. Towers cost gold and fire on their own.
- Tap Start Wave. Critters march along the fixed lane toward the cottage; your towers shoot the furthest-along critter in range.
- Tap a built tower to upgrade it (up to level 3) or sell it back for most of its cost.
- Runners cost 1 heart if they reach the cottage, Brutes cost 2, and the Boulder Golem costs 3. Lose all 20 hearts and the cottage is overrun.
- Clear wave 10 to win. Queue the next wave while one is running for a 15-gold bonus.
Tips
- Put a Frost Lantern just before a bend so slowed critters spend longer inside a Cannon's splash.
- Upgrade one well-placed tower before spreading gold thin; a level 2 Arrow Tower hits much harder than two scattered level 1 towers.
- Keep a tower near the final bend as insurance: critters that survive the first bends still have to cross it.
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