Passing Notes
Passing Notes is a wholesome stealth puzzler: tap the right classmate at the right moment to carry a folded note from the left side of the classroom to the star desk on the right, while the teacher's gaze sweeps the room. Pass while she is looking at your desk and you lose a heart; dodge doodlers who hold the note and fumblers who send it to a random neighbour. Every classroom is generated with a guaranteed plain-desk route, and the date-seeded Daily gives everyone the same three deliveries. These are the kind of puzzle games that reward patience and timing over speed.
Free · No download · Progress saves on this device.
About this game
Passing Notes is a wholesome stealth puzzler: tap the right classmate at the right moment to carry a folded note from the left side of the classroom to the star desk on the right, while the teacher's gaze sweeps the room. Pass while she is looking at your desk and you lose a heart; dodge doodlers who hold the note and fumblers who send it to a random neighbour. Every classroom is generated with a guaranteed plain-desk route, and the date-seeded Daily gives everyone the same three deliveries. These are the kind of puzzle games that reward patience and timing over speed.
How to play
- Tap Play Free Run for five deliveries, or Play Daily for the same three-delivery challenge everyone gets today.
- Tap a desk next to the note holder to pass the note there — only adjacent desks can receive it.
- Watch the shaded teacher-gaze column: never pass while the teacher is looking at the holder's or the target's column.
- Plain desks pass reliably. Pencil-marked classmates doodle and hold the note; zigzag-marked classmates may fumble it to a random neighbour.
- Reach the star desk on the right to deliver the note. Lose all 3 hearts and the run ends.
- Use Hint to highlight the next safe desk on a plain-desk route, or play with arrow keys and Enter.
Tips
- Wait for the gaze column to move two desks away before passing — a pass is only judged at the moment you tap.
- The safe route is always plain desks; if Hint shows no route, you are already off it, so backtrack through plain desks.
- A spotted pass costs a heart but the note stays put, so a risky tap never ends a run on its own.
- Daily classrooms are identical for every player on the same date, so compare scores with friends on the same challenge code.
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